![]() QR codes have been disabled due to it becoming obsolete on Switch.Since the Mii is able to be named in the maker, the prompt in naming a Mii is removed.When creating a new Mii in the game, the Nintendo Switch's Mii Maker will be used.This replaces the 3DS's function of assigning the roles to random Mii characters from the Nintendo Wii U/3DS era. There is a new option for casting Mii characters known as "Default" ("Do it for me" in European English version) which gives Mii characters that often come from official promos to be used as the role.Due to the lack of a dual screen on the Nintendo Switch, the UI has been adapted to the Nintendo Switch screen.The party gets a horse early on in the game, which they can bond with, use in combat, and even ride in levels.Wigs can now be put onto Mii characters and colored.The trigger buttons, ZR and ZL, can also be used to speed up the game now.Due to the lack of dual screen, a new feature called "Enemy Status" is added in order to check on how much health monsters have left.The Roulette minigame can now be sped up by holding B.The stargazing camp event now only needs the player to choose one option once instead of tapping three of the same option however, the player still has to do such before the star disappears.It is possible to deal damage in the thousands via the offense-based Horse Whispering assists.When buying things for a Mii, the player now has to press the A button after viewing what the Mii wants prior to the confirmation screen. ![]() The Hero now does not automatically attack if an attack or skill they use hits all enemies, instead it will confirm and show the enemies' statuses.The PEGI rating has been changed to 7 due to the violence.ĭifferences between 3DS and Switch versions Gameplay changes.Instead, the Mii characters reside together in an Inn, and later a Villa after completing the game. ![]() In Miitopia, a Mii can become angry at another Mii if they do something to them they do not like, such as using them unwillingly in an attack (ex: Human Cannonball). In the main installments, fights were generally irrational and unpredictable.
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